﻿Dlog {
RsID 1000
Strg "Enter your Anything Grooves serial number below or press Cancel to evaluate Anything Grooves."
Strg ""
Strg "Anything Grooves will deform objects in stripes duing evaluation."
Strg "Enter Serial Number"
}
Node {
RsID 308
Strg "Enabled"
Strg "Low"
Strg "0.00"
Strg "High"
Strg "0.00"
Strg "U Samples"
Strg "0"
Strg "V Samples"
Strg "0"
Strg "Smooth Angle"
Strg "Presmooth "
Strg "Adaptive Mesh"
Strg "Zero is empty"
Strg "Quad Split"
Strg "Animate"
Strg "Refresh Master Shader List"
Strg "Master Shader"
Strg ""
Strg "Warnings"
Strg "No Warnings."
Strg "Refresh"
Strg "Refresh flag"
Strg "http://digitalcarversguild.com"
Strg "2.2"
}
Node {
RsID 310
Strg "Shape"
Strg "Enabled"
Strg "Low"
Strg "0.00"
Strg "High"
Strg "0.00"
Strg "U Samples"
Strg "0"
Strg "V Samples"
Strg "0"
Strg "Preview Size"
Strg "Smooth Angle"
Strg "Presmooth "
Strg "Adaptive Mesh"
Strg "Zero is empty"
Strg "Quad Split"
Strg "Animate"
Strg "Refresh Master Shader List"
Strg "Master Shader"
Strg ""
Strg "Warnings"
Strg "No Warnings."
Strg "Refresh"
Strg "Refresh flag"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "http://digitalcarversguild.com"
Strg "2.6"
}
CMNU {
RsID 1000
Strg "Quad Split"
Strg "Dumb"
Strg "Short Facet"
Strg "Smart Split"
Strg ""
}
CMNU {
RsID 1001
Strg "Primitive Type"
Strg "Cone"
Strg "Cube"
Strg "Cylinder"
Strg "Plane"
Strg "Sphere"
Strg ""
}
CMNU {
RsID 3000
Strg "Object List"
Strg ""
}
CMNU {
RsID 1002
Strg "Preview Size"
Strg "16 x 16"
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "Full resolution"
Strg ""
}
Wind {
RsID 311
Strg "Anything Grooves"
}
COMP {
RsID 308
Strg "Anything Grooves"
Strg "Digital Carvers Guild"
}
COMP {
RsID 309
Strg "Lock Anything Grooves Master Shaders"
Strg ""
}
COMP {
RsID 310
Strg "Anything Grooves"
Strg "Digital Carvers Guild"
}
COMP {
RsID 320
Strg "Convert Deformed Object to Mesh"
Strg ""
}
PMap {
RsID 308
Strg "Start"
Strg "Stop"
Strg "Smooth Angle"
Strg "Animate"
Strg "U Samples"
Strg "V Samples"
Strg "Presmooth"
Strg "Master Shader"
Strg "Warnings"
Strg "Refresh Flag"
Strg "Adaptive Mesh"
Strg "Enabled"
Strg "Quad Split"
Strg "Empty zero facets"
Strg "Object Picker"
}
PMap {
RsID 310
Strg "Shape"
Strg "Start"
Strg "Stop"
Strg "Smooth Angle"
Strg "Animate"
Strg "U Samples"
Strg "V Samples"
Strg "Presmooth"
Strg "Master Shader"
Strg "Warnings"
Strg "Refresh Flag"
Strg "Adaptive Mesh"
Strg "Enabled"
Strg "Quad Split"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Empty zero facets"
Strg "Preview Size"
Strg "Object Picker"
}
