﻿Node {
RsID 311
Strg "Width"
Strg "0.00"
Strg "Height"
Strg "0.00"
Strg "Panels"
Strg "Z Start"
Strg "0.00"
}
Node {
RsID 401
Strg "Tip Object"
Strg ""
Strg ""
Strg "Tip Scale"
Strg "Tip Twist"
Strg ""
Strg "Face Camera"
}
Node {
RsID 404
Strg " V Runs Along"
Strg "UV Mapping"
}
Node {
RsID 403
Strg "Gravity"
Strg "Gravity Direction X"
Strg "Gravity Direction Y"
Strg "Gravity Direction   Z"
Strg "Space"
}
Node {
RsID 400
Strg "Wiggle"
Strg "X Wiggle Shader"
Strg ""
Strg "Y Wiggle Shader"
Strg ""
Strg "Z Wiggle Shader"
Strg ""
Strg "Custom Start Direction"
Strg "X Start Direction Shader"
Strg ""
Strg "Y Start Direction Shader"
Strg ""
Strg "Z Start Direction Shader"
Strg ""
Strg ""
Strg "Stiffness"
Strg "Start Bend Effects at Segment"
}
Node {
RsID 308
Strg "Enabled"
Strg "SIMD"
Strg "Advanced"
Strg "Refresh"
Strg "Refresh flag"
Strg "Width"
Strg "0.00"
Strg "Length"
Strg "0.00"
Strg "Strands"
Strg "Segments"
Strg "Sides"
Strg "http://www.digitalcarversguild.com"
Strg "http://digitalcarversguild.com"
Strg "Show Base"
Strg "Show Strands"
Strg "Bone Mode"
Strg "Warnings"
Strg "No Warnings."
}
Node {
RsID 310
Strg "Enabled"
Strg "Refresh flag"
Strg "SIMD"
Strg "Refresh"
Strg "Base Object"
Strg ""
Strg "Preview Size"
Strg "Line Up With Base Object"
Strg "Refresh Master Lists"
Strg "Warnings"
Strg "No Warnings."
Strg "http://www.digitalcarversguild.com"
Strg "http://digitalcarversguild.com"
}
Node {
RsID 402
Strg "Width"
Strg "0.00"
Strg "Length"
Strg "0.00"
Strg "Width Shader"
Strg ""
Strg "Length Shader"
Strg ""
Strg "Strands"
Strg "Allocated By"
Strg "At least 1 strand per facet"
Strg "At least 1 strand per facet
(only works with facet allocation)"
Strg "Restrict Strands to Domain"
Strg ""
Strg "Segments"
Strg "Sides"
Strg "Seed"
Strg "Animate"
Strg "Taper Mode"
Strg "Taper"
Strg "Show Base"
Strg "Show Strands"
Strg "Bone Mode"
Strg "Reference Object"
Strg ""
}
CMNU {
RsID 3000
Strg "Object List"
Strg ""
}
CMNU {
RsID 3001
Strg "Object List"
Strg ""
}
CMNU {
RsID 1000
Strg "Taper Mode"
Strg "Possible Length"
Strg "Actual Length"
Strg ""
}
CMNU {
RsID 1002
Strg "Preview Size"
Strg "Ultra Low"
Strg "Low"
Strg "Medium"
Strg "High"
Strg "Full resolution"
Strg ""
}
CMNU {
RsID 1003
Strg "Space"
Strg "Local"
Strg "Global"
Strg ""
}
CMNU {
RsID 3002
Strg "Object List"
Strg ""
}
CMNU {
RsID 1005
Strg "UV Mapping"
Strg "UV from strand base"
Strg "UV along the strand"
Strg ""
}
CMNU {
RsID 1004
Strg "Strand Distribution"
Strg "Facet"
Strg "Total Surface"
Strg ""
}
Dlog {
RsID 1000
Strg "Enter your Anything Grows serial number below or press Cancel to evaluate Anything Grows"
Strg ""
Strg "Anything Grows will only allow 100 strands duing evaluation."
Strg "Enter Serial Number"
}
COMP {
RsID 308
Strg "Anything Grows"
Strg "Digital Carvers Guild"
}
COMP {
RsID 310
Strg "Anything Grows"
Strg "Digital Carvers Guild"
}
COMP {
RsID 309
Strg "Lock Anything Grows Master Shaders"
Strg ""
}
COMP {
RsID 311
Strg "Billboard"
Strg "Digital Carvers Guild"
}
PMap {
RsID 308
Strg "Width"
Strg "Length"
Strg "Animate"
Strg "Length Shader"
Strg "Width Shader"
Strg "Warnings"
Strg "Refresh Flag"
Strg "Enabled"
Strg "Show Base"
Strg "Show Strands"
Strg "At least one strand"
Strg "Face Camera"
Strg "Bone Mode"
Strg "Space"
Strg "Number of hairs"
Strg "Seed"
Strg "Segments"
Strg "Start Effects"
Strg "Sides"
Strg "Gravity"
Strg "Gravity X"
Strg "Gravity Y"
Strg "Gravity Z"
Strg "Taper"
Strg "Wiggle"
Strg "Stiffness"
Strg "Tip Scale"
Strg "Custom Vector"
Strg "Object"
Strg "Reference Object"
Strg "Tip Object"
Strg "Stiffness Shader"
Strg "X Wiggle Shader"
Strg "Y Wiggle Shader"
Strg "Z Wiggle Shader"
Strg "Tip Scale Shader"
Strg "Tip Twist Shader"
Strg "X Custom Vector Shader"
Strg "Y Custom Vector Shader"
Strg "Z Custom Vector Shader"
Strg "Domain"
Strg "Taper Mode"
Strg "Preview Mode"
Strg "Strand Distribution Mode"
Strg "UV Mapping"
Strg "V Runs Along"
Strg "Length Shader Picker"
Strg "Width Shader Picker"
Strg "Object Picker"
Strg "Reference Object Picker"
Strg "Stiffness Shader Picker"
Strg "X Wiggle Shader Picker"
Strg "Y Wiggle Shader Picker"
Strg "Z Wiggle Shader Picker"
Strg "Tip Object Picker"
Strg "Tip Scale Picker"
Strg "Tip Twist Picker"
Strg "X Custom Vector Shader Picker"
Strg "Y Custom Vector  Shader Picker"
Strg "Z Custom Vector  Shader Picker"
Strg "Domain Picker"
}
PMap {
RsID 310
Strg "Width"
Strg "Length"
Strg "Animate"
Strg "Length Shader"
Strg "Width Shader"
Strg "Warnings"
Strg "Refresh Flag"
Strg "Enabled"
Strg "Show Base"
Strg "Show Strands"
Strg "At least one strand"
Strg "Face Camera"
Strg "Bone Mode"
Strg "Space"
Strg "Number of hairs"
Strg "Seed"
Strg "Segments"
Strg "Start Effects"
Strg "Sides"
Strg "Gravity"
Strg "Gravity X"
Strg "Gravity Y"
Strg "Gravity Z"
Strg "Taper"
Strg "Wiggle"
Strg "Stiffness"
Strg "Tip Scale"
Strg "Custom Vector"
Strg "Object"
Strg "Reference Object"
Strg "Tip Object"
Strg "Stiffness Shader"
Strg "X Wiggle Shader"
Strg "Y Wiggle Shader"
Strg "Z Wiggle Shader"
Strg "Tip Scale Shader"
Strg "Tip Twist Shader"
Strg "X Custom Vector Shader"
Strg "Y Custom Vector Shader"
Strg "Z Custom Vector Shader"
Strg "Domain"
Strg "Taper Mode"
Strg "Preview Mode"
Strg "Strand Distribution Mode"
Strg "UV Mapping"
Strg "V Runs Along"
Strg "Length Shader Picker"
Strg "Width Shader Picker"
Strg "Object Picker"
Strg "Reference Object Picker"
Strg "Stiffness Shader Picker"
Strg "X Wiggle Shader Picker"
Strg "Y Wiggle Shader Picker"
Strg "Z Wiggle Shader Picker"
Strg "Tip Object Picker"
Strg "Tip Scale Picker"
Strg "Tip Twist Picker"
Strg "X Custom Vector Shader Picker"
Strg "Y Custom Vector  Shader Picker"
Strg "Z Custom Vector  Shader Picker"
Strg "Domain Picker"
}
PMap {
RsID 311
Strg "Width"
Strg "Height"
Strg "Sides"
Strg "Z Start"
}
TABS {
RsID 1000
Strg "Basic"
Strg "Gravity"
Strg "Bend"
Strg "Tip"
Strg "UV"
}
TABS {
RsID 1001
Strg "Basic"
Strg "Gravity"
Strg "Bend"
Strg "Tip"
Strg "Mapping"
}
