﻿CMNU {
RsID 1002
Strg "Preview Size"
Strg "16 x 16"
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "Full resolution"
Strg ""
}
CMNU {
RsID 102
Strg "Filtering"
Strg "Point Sampling"
Strg "Bilinear Filtering"
Strg ""
}
CMNU {
RsID 103
Strg "Operator"
Strg "Add"
Strg "Average"
Strg "Filter"
Strg "Max"
Strg "Min"
Strg "Multiply"
Strg "Replace"
Strg "Smooth"
Strg "Subtract"
Strg ""
}
CMNU {
RsID 104
Strg ""
Strg "None"
Strg "Build Texture"
Strg "Ground Control Shader"
Strg ""
}
CMNU {
RsID 106
Strg ""
Strg "Grid - point sampling"
Strg "Grid - bilinear sampling"
Strg "Grid - bilinear sampling and smart split"
Strg "Adaptive"
Strg ""
}
CMNU {
RsID 100
Strg ""
Strg "Ground Control Primitive"
Strg "Mesh"
Strg ""
}
CMNU {
RsID 105
Strg "Sizing"
Strg "Fixed"
Strg "Adjust proportions to samples"
Strg "Real world"
Strg "10th Real world"
Strg "100th Real world"
Strg "1,000th Real world"
Strg "10,000th Real world"
Strg "100,000th Real world"
Strg "1,000,000th Real world"
Strg ""
}
Node {
RsID 1304
Strg "Quality"
Strg "Threshold"
Strg "Distance"
Strg "Height"
}
Node {
RsID 1305
Strg "Invert"
Strg "Open"
}
Node {
RsID 305
Strg "http://digitalcarversguild.com"
Strg "http://digitalcarversguild.com"
Strg "Invert"
Strg "Open"
Strg "Reset Crop"
Strg "Crop To"
Strg "Longitude"
Strg "Latitude"
}
Node {
RsID 201
Strg "Displacement"
Strg ""
Strg "Constrain Effect for Average Operator"
Strg ""
Strg "Use Existing Height"
Strg "Height"
Strg "0.00"
Strg "Operator"
Strg "Passes for Smooth and Average"
Strg "Refresh Master Shader Lists"
Strg "http://digitalcarversguild.com"
}
Node {
RsID 304
Strg "Threshold"
Strg "Quality"
Strg "Distance"
Strg "Height"
Strg "http://digitalcarversguild.com"
}
Node {
RsID 131
Strg "Facets
"
Strg "Preview Size"
Strg "North/South (Y)
"
Strg "0.00"
Strg "East/West (X)"
Strg "0.00"
Strg "http://digitalcarversguild.com"
Strg "Native Resolution"
Strg "1201 x 1201"
Strg "Name"
Strg ""
Strg "Animate"
Strg "Interpolate Frames"
Strg "Mesh Type"
Strg "Max error for Adaptive"
Strg "Mesh density"
Strg "Bottom Elevation"
Strg "Top Elevation"
Strg "0.00"
Strg "0.00"
}
Node {
RsID 130
Strg "Import As"
Strg "http://digitalcarversguild.com"
Strg "Mesh density"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Max error for Adaptive"
Strg "Look for sequenced files"
Strg "Scaling"
Strg "Mesh Type"
Strg "0.00"
Strg "0.00"
Strg "0.00"
}
Node {
RsID 200
Strg "Open"
Strg "Use real world size"
Strg "Bottom Elevation"
Strg "0.00"
Strg "Top Elevation"
Strg "0.00"
Strg "Filtering"
Strg "Name"
Strg "Static Text"
Strg "Native Resolution"
Strg "1201 x 1201"
Strg "http://digitalcarversguild.com"
Strg "Set World Size to
"
Strg "0.00"
Strg "0.00"
Strg "x"
}
Dlog {
RsID 1000
Strg "Enter your Ground Control serial number below or press Cancel to evaluate Ground Control.
"
Strg ""
Strg "Ground Control will work in a checker board pattern durning evaluation.
"
Strg "Enter Serial Number"
}
STR {
RsID 128
Strg ""
Strg ""
Strg ""
Strg ""
}
STR {
RsID 130
Strg "Loading Ground Control object"
Strg "Building Ground Control Mesh"
Strg "Open Elevation Map"
Strg "Open Shapefile"
}
COMP {
RsID 130
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 131
Strg ""
Strg "Hidden"
}
COMP {
RsID 304
Strg "Ground Control Water"
Strg "Ground Control"
}
COMP {
RsID 305
Strg "Ground Control SRTM Shapefile"
Strg "Ground Control"
}
COMP {
RsID 306
Strg "Ground Control SRTM Shapefile"
Strg "Terrain Distribution # 32"
}
COMP {
RsID 307
Strg "Ground Control Primitive"
Strg "Ground Control"
}
COMP {
RsID 132
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 133
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 134
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 135
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 136
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 138
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 139
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 140
Strg "Ground Control"
Strg "SDK Examples"
}
COMP {
RsID 200
Strg "GC Importer"
Strg "Ground Control"
}
COMP {
RsID 201
Strg "GC Shader Filter"
Strg "Ground Control"
}
3Din {
RsID 130
Strg "DEM by Ground Control"
}
3Din {
RsID 132
Strg "World Machine by Ground Control"
}
3Din {
RsID 133
Strg "Terragen by Ground Control"
}
3Din {
RsID 134
Strg "BIL by Ground Control"
}
3Din {
RsID 135
Strg "SRTM by Ground Control"
}
3Din {
RsID 136
Strg "PGM by Ground Control"
}
3Din {
RsID 138
Strg "ArcInfo ASCII Grid by Ground Co"
}
3Din {
RsID 139
Strg "GridFloat by Ground Control"
}
3Din {
RsID 140
Strg "Planetary Data System by Ground"
}
PMap {
RsID 130
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 131
Strg "Resolution"
Strg "North"
Strg "East"
Strg "Top Elevation"
Strg "Bottom Elevation"
Strg "Preview Size"
Strg "Description"
Strg "Resolution"
Strg "Max Error"
Strg "Facets"
Strg "Animate"
Strg "Interpolate Frames"
Strg "Mesh type"
}
PMap {
RsID 304
Strg "Samples"
Strg "Threshold"
Strg "Distance"
Strg "Height"
Strg "Shader"
}
PMap {
RsID 305
Strg "Invert"
Strg "Longitude"
Strg "Latitude"
}
PMap {
RsID 306
Strg "Invert"
Strg "Longitude"
Strg "Latitude"
}
PMap {
RsID 132
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 133
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 134
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 135
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 136
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 138
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 139
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 140
Strg "Import As"
Strg "Resolution"
Strg "X"
Strg "Y"
Strg "Z"
Strg "Shading"
Strg "Scaling"
Strg "Mesh type"
Strg "Max Error"
Strg "Look for sequenced files"
}
PMap {
RsID 200
Strg "Description"
Strg "Resolution"
Strg "Use File Elevations"
Strg "Bottom Elevation"
Strg "Top Elevation"
Strg "Filtering"
Strg "Real World North South"
Strg "Real World East West"
}
PMap {
RsID 201
Strg "Shader"
Strg "Shader Picker"
Strg "Height"
Strg "Operator"
Strg "Passes"
Strg "Effect"
Strg "Effect Picker"
Strg "Use Existing Height"
}
FTYP {
RsID 305
Strg "SRTM Shapefile by Ground Contro"
}
