﻿Node {
RsID 4000
Strg "ShaderGel"
Strg "http://digitalcarversguild.com"
}
Node {
RsID 4001
Strg "http://digitalcarversguild.com"
Strg "U Offset"
Strg "V Offset"
Strg "U Scale"
Strg "V Scale"
Strg "0.00"
Strg "0.00"
Strg "Offset     U:"
Strg "V:"
Strg "Scale      U:"
Strg "0.00"
Strg "V:"
Strg "0.00"
Strg "Repeat   U:"
Strg "Rotation"
Strg "V:"
Strg "Use Radial Mapping"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "U Repeat"
Strg "V Repeat"
Strg "Rotation"
Strg "From Cognito..."
Strg "Mapping"
Strg "Shader"
}
Node {
RsID 3001
Strg "0.00"
Strg "Rotation"
}
Node {
RsID 3003
Strg "Length"
Strg "Phase"
Strg "Steps"
Strg "0"
Strg "0.00"
Strg "0.00"
Strg "Strobe Pattern"
Strg "01"
Strg "Basic Cycle"
Strg "http://digitalcarversguild.com"
Strg "Step"
Strg "Shader1"
Strg "Shader2"
Strg "Shader3"
Strg "Effect"
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "0"
Strg ""
Strg ""
Strg ""
Strg "Cycle KeySteps"
}
Node {
RsID 3000
Strg "http://digitalcarversguild.com"
Strg "Edit Cycle"
Strg "Rotation"
Strg "0.00"
Strg "Cognito"
Strg "Invert"
}
Node {
RsID 3005
Strg "http://digitalcarversguild.com"
Strg "Edit Cycle"
Strg "Rotation"
Strg "0.00"
Strg "Cognito"
Strg "Invert"
}
Dlog {
RsID 6666
Strg "Enter your ShaderGel and Strobe Serial Number"
Strg ""
Strg "- or -"
Strg "Just press Cancel to continue in"
Strg "Evaluation mode."
Strg ""
}
Dlog {
RsID 6667
Strg "Enter your Strobe Serial Number"
Strg ""
Strg "- or -"
Strg "Just press Cancel to continue in"
Strg "Evaluation mode."
Strg ""
}
CMNU {
RsID 3004
Strg "Effects"
Strg "Fade"
Strg "Hold"
Strg "Strobe"
Strg ""
}
COMP {
RsID 3000
Strg "Multi-Channel Strobe"
Strg "Digital Carvers Guild # 1"
}
COMP {
RsID 3005
Strg "Strobe"
Strg "Digital Carvers Guild"
}
COMP {
RsID 4000
Strg "ShaderGel"
Strg "Digital Carvers Guild"
}
PMap {
RsID 3000
Strg "Number of steps"
Strg "PRN Seed"
Strg "Rotation in this frame"
Strg "Cycle length"
Strg "Cycle phase"
Strg "From Cognito"
Strg "Invert Cognito value"
Strg "Step index 0"
Strg "Step index 1"
Strg "Step index 2"
Strg "Step index 3"
Strg "Step index 4"
Strg "Step index 5"
Strg "Step index 6"
Strg "Step index 7"
Strg "Step index 8"
Strg "Step index 9"
Strg "Step index A"
Strg "Step index B"
Strg "Shader 1 Strength 0"
Strg "Shader 1 Strength 1"
Strg "Shader 1 Strength 2"
Strg "Shader 1 Strength 3"
Strg "Shader 1 Strength 4"
Strg "Shader 1 Strength 5"
Strg "Shader 1 Strength 6"
Strg "Shader 1 Strength 7"
Strg "Shader 1 Strength 8"
Strg "Shader 1 Strength 9"
Strg "Shader 1 Strength A"
Strg "Shader 1 Strength B"
Strg "Shader 2 Strength 0"
Strg "Shader 2 Strength 1"
Strg "Shader 2 Strength 2"
Strg "Shader 2 Strength 3"
Strg "Shader 2 Strength 4"
Strg "Shader 2 Strength 5"
Strg "Shader 2 Strength 6"
Strg "Shader 2 Strength 7"
Strg "Shader 2 Strength 8"
Strg "Shader 2 Strength 9"
Strg "Shader 2 Strength A"
Strg "Shader 2 Strength B"
Strg "Shader 3 Strength 0"
Strg "Shader 3 Strength 1"
Strg "Shader 3 Strength 2"
Strg "Shader 3 Strength 3"
Strg "Shader 3 Strength 4"
Strg "Shader 3 Strength 5"
Strg "Shader 3 Strength 6"
Strg "Shader 3 Strength 7"
Strg "Shader 3 Strength 8"
Strg "Shader 3 Strength 9"
Strg "Shader 3 Strength A"
Strg "Shader 3 Strength B"
Strg "Effect 0"
Strg "Effect 1"
Strg "Effect 2"
Strg "Effect 3"
Strg "Effect 4"
Strg "Effect 5"
Strg "Effect 6"
Strg "Effect 7"
Strg "Effect 8"
Strg "Effect 9"
Strg "Effect A"
Strg "Effect B"
Strg "Strobe pattern"
Strg "Shader 1"
Strg "Shader 2"
Strg "Shader 3"
}
PMap {
RsID 3005
Strg "Number of steps"
Strg "PRN Seed"
Strg "Rotation in this frame"
Strg "Cycle length"
Strg "Cycle phase"
Strg "From Cognito"
Strg "Invert Cognito value"
Strg "Step index 0"
Strg "Step index 1"
Strg "Step index 2"
Strg "Step index 3"
Strg "Step index 4"
Strg "Step index 5"
Strg "Step index 6"
Strg "Step index 7"
Strg "Step index 8"
Strg "Step index 9"
Strg "Step index A"
Strg "Step index B"
Strg "Shader 1 Strength 0"
Strg "Shader 1 Strength 1"
Strg "Shader 1 Strength 2"
Strg "Shader 1 Strength 3"
Strg "Shader 1 Strength 4"
Strg "Shader 1 Strength 5"
Strg "Shader 1 Strength 6"
Strg "Shader 1 Strength 7"
Strg "Shader 1 Strength 8"
Strg "Shader 1 Strength 9"
Strg "Shader 1 Strength A"
Strg "Shader 1 Strength B"
Strg "Shader 2 Strength 0"
Strg "Shader 2 Strength 1"
Strg "Shader 2 Strength 2"
Strg "Shader 2 Strength 3"
Strg "Shader 2 Strength 4"
Strg "Shader 2 Strength 5"
Strg "Shader 2 Strength 6"
Strg "Shader 2 Strength 7"
Strg "Shader 2 Strength 8"
Strg "Shader 2 Strength 9"
Strg "Shader 2 Strength A"
Strg "Shader 2 Strength B"
Strg "Shader 3 Strength 0"
Strg "Shader 3 Strength 1"
Strg "Shader 3 Strength 2"
Strg "Shader 3 Strength 3"
Strg "Shader 3 Strength 4"
Strg "Shader 3 Strength 5"
Strg "Shader 3 Strength 6"
Strg "Shader 3 Strength 7"
Strg "Shader 3 Strength 8"
Strg "Shader 3 Strength 9"
Strg "Shader 3 Strength A"
Strg "Shader 3 Strength B"
Strg "Effect 0"
Strg "Effect 1"
Strg "Effect 2"
Strg "Effect 3"
Strg "Effect 4"
Strg "Effect 5"
Strg "Effect 6"
Strg "Effect 7"
Strg "Effect 8"
Strg "Effect 9"
Strg "Effect A"
Strg "Effect B"
Strg "Strobe pattern"
Strg "Shader 1"
Strg "Shader 2"
Strg "Shader 3"
}
PMap {
RsID 4000
Strg "X Offset"
Strg "Y Offset"
Strg "X Scale"
Strg "Y Scale"
Strg "X Repeat"
Strg "Y Repeat"
Strg "Rotation"
Strg "Radial Mapping?"
Strg "Rotation from Cognito?"
Strg "Offset X from Cognito?"
Strg "Offset Y from Cognito?"
Strg "Scale X from Cognito?"
Strg "Scale Y from Cognito?"
Strg "Repeat X from Cognito?"
Strg "Repeat Y from Cognito?"
Strg "Name of Shader"
Strg "Shader Pop-up action"
}
