﻿Node {
RsID 512
Strg "Shadows"
Strg "Reflections"
Strg "Transparency"
Strg "Light through Trans."
Strg "Bump"
Strg "Refraction"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:

"
Strg "Filter Sharpness"
Strg "Gamma"
Strg "Gamma correction:"
Strg "Maximum Ray Depth"
Strg "Full Raytracing (higher Quality)"
Strg "Depth of field"
Strg "Raytracing"
}
Node {
RsID 513
Strg "Shadows"
Strg "Reflections"
Strg "Transparency"
Strg "Light through Trans."
Strg "Bump"
Strg "Refraction"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:"
Strg "Filter Sharpness"
Strg "Gamma"
Strg "Gamma correction:"
Strg "Maximum Ray Depth"
Strg "Full Raytracing (higher Quality)"
Strg "Depth of field"
Strg "Raytracing"
}
Node {
RsID 515
Strg "Enable"
Strg "Photon Count"
Strg "Filter Size"
Strg "Intensity"
Strg "Caustics"
}
Node {
RsID 325
Strg "Shadow/Highlight"
Strg "Levels"
Strg "http://digitalcarversguild.com"
Strg "Shadow Brightness"
}
Node {
RsID 257
Strg "Number of Rays Launched :"
Strg "Static Text"
Strg "Number of Facets Scanned :"
Strg "Static Text"
}
Node {
RsID 516
Strg "0.00"
Strg "Ambient Occlusion Only"
Strg "Full Indirect Lighting"
Strg "Accuracy:"
Strg "Lighting Quality:"
Strg "Photo Map accuracy"
Strg "Photon Count"
Strg "Show Photon Map"
Strg "Improved Edges (slow)"
Strg "Precision"
Strg "Interpolation:"
Strg "Occlusion Radius"
Strg "Indirect Light"
Strg "Intensity"
Strg "Intensity"
Strg "Sky Light"
Strg "Light Through transparency"
}
Node {
RsID 130
Strg "Irradiance Map:"
Strg "Calculate at every frame"
Strg "One for all frames (static scenes)"
Strg "Use saved Map:"
Strg "Save irradiance Map:"
Strg "****"
Strg "..."
Strg "Load Map"
Strg ""
Strg "****"
Strg "..."
Strg "Save Map"
Strg ""
Strg "Global Illumination"
}
Node {
RsID 327
Strg "0.00"
Strg "Size"
Strg "http://digitalcarversguild.com"
Strg "Falloff"
Strg "Invert"
Strg "Edges"
Strg ""
Strg "Shading Domans"
Strg "Silhouette"
Strg "Perimeter"
}
Node {
RsID 400
Strg "Shadow/Highlight"
Strg "Levels"
Strg "http://digitalcarversguild.com"
Strg "Shadow Brightness"
Strg "Default"
Strg "Last Run"
}
Node {
RsID 136
Strg "Indirect Light:"
Strg "Photon Count"
Strg "Show Photon Map"
Strg "Lighting Quality:"
Strg "Improved Edges (slow)"
Strg "Intensity"
Strg "Precision"
Strg "Interpolation:"
Strg "Accuracy:"
Strg "Sky Light:"
Strg "Intensity"
Strg "Photon Map accuracy"
Strg "Global Illumination"
Strg "Enable"
Strg "Photon Count"
Strg "Filter Size"
Strg "Intensity"
Strg "Caustics"
}
Node {
RsID 127
Strg "Shading Domains"
Strg "Synch All"
Strg "Override for selected domain"
Strg "Line Size"
Strg "Line"
Strg "Use Obj Color"
Strg ""
Strg "Overdraw"
Strg "Depth Cueing"
Strg ""
Strg "Show Lines
"
Strg "On Shading Domain Boundaries"
Strg "On Edges Sharper Than"
Strg "Remove Hidden Lines"
Strg "http://digitalcarversguild.com"
}
Node {
RsID 140
Strg "Line Size"
Strg "Line"
Strg "Use Obj Color"
Strg ""
Strg "Overdraw"
Strg "Depth Cueing"
Strg ""
Strg "Show Lines
"
Strg "On Shading Domain Boundaries"
Strg "On Edges Sharper Than"
}
Node {
RsID 139
Strg "Backfaces Optimization"
Strg "Line Oversampling"
Strg "Alpha Content"
Strg "Do base render"
}
Node {
RsID 131
Strg "Irradiance Map:"
Strg "Calculate at every frame"
Strg "One for all frames (static scenes)"
Strg "Use saved Map:"
Strg "Save irradiance Map:"
Strg "****"
Strg "..."
Strg "Load Map"
Strg ""
Strg "****"
Strg "..."
Strg "Save Map"
Strg ""
Strg "Global Illumination"
}
Node {
RsID 514
Strg "Full Raytracing (higher Quality)"
Strg "Shadows"
Strg "Bump"
Strg "Reflections"
Strg "Transparency"
Strg "Refraction"
Strg "Light through Trans."
Strg "Compatibility shadows mode"
Strg "Depth of field"
Strg "Gamma correction:"
Strg "Gamma"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:"
Strg "Filter Sharpness"
Strg "Maximum Ray Depth"
Strg "Raytracing"
}
CMNU {
RsID 128
Strg ""
Strg "None"
Strg "Fast"
Strg "Good"
Strg "Best"
Strg ""
}
CMNU {
RsID 129
Strg ""
Strg "0.5 pixel"
Strg "1 pixel"
Strg "2 pixels"
Strg "4 pixels"
Strg ""
}
CMNU {
RsID 130
Strg "Indirect Lighting Accuracy"
Strg "1 pixel"
Strg "2 pixels"
Strg "4 pixels"
Strg "8 pixels"
Strg "16 Pixels"
Strg ""
}
CMNU {
RsID 131
Strg "Indirect Lighting Accuracy"
Strg "Preview"
Strg "Fast"
Strg "Good"
Strg "Excellent"
Strg "Best"
Strg ""
}
CMNU {
RsID 200
Strg "Line Oversampling"
Strg "None"
Strg "4x"
Strg "9x"
Strg "16x"
Strg ""
}
CMNU {
RsID 1001
Strg "Space"
Strg "Local"
Strg "Global"
Strg ""
}
CMNU {
RsID 1002
Strg "Falloff"
Strg "Absolute"
Strg "Linear"
Strg "Radial"
Strg ""
}
CMNU {
RsID 400
Strg "Alpha Content"
Strg "Base Render"
Strg "Toon! Lines"
Strg "Toon! Lines and Base Render"
Strg ""
}
Dlog {
RsID 1000
Strg "During evaluation, the Toon! Pro Cell shader will only work for a short time and the Toon! Pro renderer will render the effect in blocks."
Strg ""
Strg "Enter your Toon! Pro serial number below or press Cancel to evaluate Toon! Pro."
Strg "Toon! Pro"
}
COMP {
RsID 325
Strg "Toon! Pro Cel"
Strg "Toon! Pro Lighting Models # 16"
}
COMP {
RsID 134
Strg "Toon! Pro"
Strg "Required"
}
COMP {
RsID 127
Strg "Toon! Pro Override"
Strg "Toon! Pro"
}
COMP {
RsID 309
Strg "Set Cel Lighting Model"
Strg ""
}
PMap {
RsID 325
Strg "Shadow and Highlight"
Strg "Levels"
Strg "Shadow Brightness"
Strg "Shader"
}
PMap {
RsID 134
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Smart Quads"
Strg "Filter Edges"
Strg "Oversampling"
Strg "Vertex Edges"
Strg "Silhouette Edges"
Strg "Use Object Color"
Strg "Base Render"
Strg "Domain Boundary Lines"
Strg "Alpha Content"
}
PMap {
RsID 127
Strg "Override"
Strg "Line Effect"
Strg "Synch All"
}
PMap {
RsID 257
Strg "RayN"
Strg "FacN"
}
PMap {
RsID 309
Strg "Shadow and Highlight"
Strg "Levels"
Strg "Shadow Brightness"
}
