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RsID 1327
Strg "Space"
Strg "0.00"
Strg "Size"
}
Node {
RsID 327
Strg "Space"
Strg "0.00"
Strg "Size"
Strg "http://digitalcarversguild.com"
Strg "Falloff"
Strg "Invert"
Strg "Get Edges from Vertex Modeler"
Strg "Smart Quads"
Strg "Edge in degrees"
Strg ""
Strg "Edges"
}
Node {
RsID 512
Strg "Shadows"
Strg "Reflections"
Strg "Transparency"
Strg "Light through Trans."
Strg "Bump"
Strg "Refraction"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:

"
Strg "Filter Sharpness"
Strg "Gamma"
Strg "Gamma correction:"
Strg "Maximum Ray Depth"
Strg "Full Raytracing (higher Quality)"
Strg "Depth of field"
Strg "Raytracing"
}
Node {
RsID 137
Strg "Indirect Light:"
Strg "Photon Count"
Strg "Show Photon Map"
Strg "Lighting Quality:"
Strg "Improved Edges (slow)"
Strg "Intensity"
Strg "Precision"
Strg "Interpolation:"
Strg "Accuracy:"
Strg "Sky Light:"
Strg "Intensity"
Strg "Photon Map accuracy"
Strg "Global Illumination"
Strg "Enable"
Strg "Photon Count"
Strg "Filter Size"
Strg "Intensity"
Strg "Caustics"
}
Node {
RsID 257
Strg "Number of Rays Launched :"
Strg "Static Text"
Strg "Number of Facets Scanned :"
Strg "Static Text"
}
Node {
RsID 130
Strg "Irradiance Map:"
Strg "Calculate at every frame"
Strg "One for all frames (static scenes)"
Strg "Use saved Map:"
Strg "Save irradiance Map:"
Strg "****"
Strg "..."
Strg "Load Map"
Strg ""
Strg "****"
Strg "..."
Strg "Save Map"
Strg ""
Strg "Global Illumination"
}
Node {
RsID 513
Strg "Shadows"
Strg "Reflections"
Strg "Transparency"
Strg "Light through Trans."
Strg "Bump"
Strg "Refraction"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:"
Strg "Filter Sharpness"
Strg "Gamma"
Strg "Gamma correction:"
Strg "Maximum Ray Depth"
Strg "Full Raytracing (higher Quality)"
Strg "Depth of field"
Strg "Raytracing"
}
Node {
RsID 515
Strg "Enable"
Strg "Photon Count"
Strg "Filter Size"
Strg "Intensity"
Strg "Caustics"
}
Node {
RsID 516
Strg "0.00"
Strg "Ambient Occlusion Only"
Strg "Full Indirect Lighting"
Strg "Accuracy:"
Strg "Lighting Quality:"
Strg "Photo Map accuracy"
Strg "Photon Count"
Strg "Show Photon Map"
Strg "Improved Edges (slow)"
Strg "Precision"
Strg "Interpolation:"
Strg "Occlusion Radius"
Strg "Indirect Light"
Strg "Intensity"
Strg "Intensity"
Strg "Sky Light"
Strg "Light Through transparency"
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Node {
RsID 127
Strg "Shading Domains"
Strg "Synch All"
Strg "Override for selected domain"
Strg "Line Size"
Strg "Line"
Strg "Use Obj Color"
Strg ""
Strg "Overdraw"
Strg "Depth Cueing"
Strg ""
Strg "Remove Hidden Lines"
Strg "http://digitalcarversguild.com"
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Node {
RsID 139
Strg "Line Size"
Strg "Line"
Strg "Use Obj Color"
Strg ""
Strg "Overdraw"
Strg "Depth Cueing"
Strg ""
Strg "Show Lines
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Strg "On Vertex Modeler Edges"
Strg "Smart Quads"
Strg "On Silhouette Edges"
Strg "On Edges Sharper Than"
Strg ""
Strg "Draw Backfaces"
Strg "Remove Hidden Lines"
Strg "Backfaces Optimization"
Strg "Line Oversampling"
Strg "Alpha Content"
Strg "Do base render"
}
Node {
RsID 131
Strg "Irradiance Map:"
Strg "Calculate at every frame"
Strg "One for all frames (static scenes)"
Strg "Use saved Map:"
Strg "Save irradiance Map:"
Strg "****"
Strg "..."
Strg "Load Map"
Strg ""
Strg "****"
Strg "..."
Strg "Save Map"
Strg ""
Strg "Global Illumination"
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Node {
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Strg "Full Raytracing (higher Quality)"
Strg "Shadows"
Strg "Bump"
Strg "Reflections"
Strg "Transparency"
Strg "Refraction"
Strg "Light through Trans."
Strg "Compatibility shadows mode"
Strg "Depth of field"
Strg "Gamma correction:"
Strg "Gamma"
Strg "Shadow Accuracy:"
Strg "Object Accuracy:"
Strg "AntiAliasing:"
Strg "Filter Sharpness"
Strg "Maximum Ray Depth"
Strg "Raytracing"
}
CMNU {
RsID 128
Strg ""
Strg "None"
Strg "Fast"
Strg "Good"
Strg "Best"
Strg ""
}
CMNU {
RsID 129
Strg ""
Strg "0.5 pixel"
Strg "1 pixel"
Strg "2 pixels"
Strg "4 pixels"
Strg ""
}
CMNU {
RsID 130
Strg "Indirect Lighting Accuracy"
Strg "1 pixel"
Strg "2 pixels"
Strg "4 pixels"
Strg "8 pixels"
Strg "16 Pixels"
Strg ""
}
CMNU {
RsID 131
Strg "Indirect Lighting Accuracy"
Strg "Preview"
Strg "Fast"
Strg "Good"
Strg "Excellent"
Strg "Best"
Strg ""
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CMNU {
RsID 1001
Strg "Space"
Strg "Local"
Strg "Global"
Strg ""
}
CMNU {
RsID 200
Strg "Line Oversampling"
Strg "None"
Strg "4x"
Strg "9x"
Strg "16x"
Strg ""
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CMNU {
RsID 1002
Strg "Falloff"
Strg "Absolute"
Strg "Linear"
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Strg ""
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CMNU {
RsID 400
Strg "Alpha Content"
Strg "Base Render"
Strg "Toon! Lines"
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Strg ""
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Dlog {
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Strg "During evaluation, the Wireframe Pro shader will only work for a short time and the Wireframe Pro renderer will render the effect in blocks."
Strg ""
Strg "Enter your Wireframe Pro serial number below or press Cancel to evaluate Wireframe Pro."
Strg "Wireframe Pro"
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COMP {
RsID 135
Strg "Wireframe Pro"
Strg "Required"
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COMP {
RsID 327
Strg "Wireframe Pro"
Strg "Wireframe Pro"
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COMP {
RsID 127
Strg "Wireframe Pro Override"
Strg "Shaders Plus"
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PMap {
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Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Smart Quads"
Strg "Filter Edges"
Strg "Oversampling"
Strg "Vertex Edges"
Strg "Silhouette Edges"
Strg "Use Object Color"
Strg "Base Render"
Strg "Domain Boundary Lines"
Strg "Alpha Content"
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PMap {
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Strg "Wire Size"
Strg "Space"
Strg "Angle"
Strg "Smart Quads"
Strg "Filter Edges"
Strg "Falloff"
Strg "Invert"
Strg "Vertex Edges"
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PMap {
RsID 127
Strg "Override"
Strg "Line Effect"
Strg "Synch All"
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PMap {
RsID 257
Strg "RayN"
Strg "FacN"
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