Carrara Plug-ins

Explore community plug-ins, utilities, and developer extensions for Carrara.

Digital Carvers Guild Logo

Digital Carvers Guild

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Digital Carvers Guild plug-ins. The previously commercial 3D plug-ins for Carrara.

  • ANYTHING GOOS Logo

    Are your images just a little too perfect? Anything Goos is a dirt and ageing shader plug-in that works with your favorite noise shaders to highlight features of your mesh. Chip the paint from the edges, and fill the creases with grime using Anything Goos.

    ANYTHING GOOS Preview
  • ANYTHING GROOVES Logo

    Need a little depth? When a bump map just won't cut it, the Anything Grooves plug-in provides real geometry from your Carrara shaders. Anything Grooves is displacement mapping for Carrara that works with your existing shaders and can be applied to almost any object with UV coordinates.

    ANYTHING GROOVES Preview
  • ANYTHING GROWS Logo

    The Anything Grows plug-in adds fur to Carrara. Build a field of flowers, a fuzzy bunny, or hairy beast.

    ANYTHING GROWS Preview
  • Cognito Logo

    Cognito is a mechanical linkages choreographer plug-in for Carrara. It provides the ability to coordinate the motion of objects as if they were connected by gears, axels, or pistons, letting you control the motion of entire chains of objects with a single set of keyframes.

    Cognito Preview
  • DCG Importer Logo

    The DCG Importer lets you render simulations and animations from your favorite 3D tools that export sequenced OBJs.

    DCG Importer Preview
  • Ground Control Logo

    Ground Control is a digital elevation map importer plug-in with support for GridFloat FLT, HiRISE Planetary Data System IMG files, classic USGS DEMs, VistaPro format DEMs, World Machine 32-bit RAW FP, Terragen TER files, Shuttle Radar Topography Mission HGT files, ArcInfo ASCII Grid, text format PGM, and BIL files.

    Ground Control Preview
  • Noir Logo

    Noir is a Post Render Filter plug-in that can adjust the colour balance of your rendered image and apply a number of other post render effects. Its trademark effect, Noir, makes images more dramatic by darkening the dark areas and lightening the light areas. When applied to the separate colour channels it also emphasizes the colours.

    Noir Preview
  • Parchment Logo

    The Parchment plug-in lets you combine an image with your render, producing a composite image. You can apply artistic media textures (such as paper or stone) textures, overlay part of an image onto your render or achieve surreal results with odd combination techniques.

    Parchment Preview
  • Project Gemini Logo

    Project Gemini is a collection of tools to assist symmetrical modeling. No more fumbling around with duplicate with symmetry and weld. The Gemini plug-in mirrors your modeling, welds the two halves together, and even cleans up the stray vertices in the middle saving you time and trouble.

    Project Gemini Preview
  • SHADER GEL AND STROBE Logo

    Now leverage the power of Carrara's shaders with your lights! The ShaderGel plug-in lets you use procedural shaders as the gel. It features a number of different mapping options and can even interface with Cognito to drive the mapping parameters. Strobe is a shader mixer that can switch between three different input shaders and black, according to a programmed mixing schedule. It makes cyclically changing shaders much easier and can also be controlled by Cognito.

    SHADER GEL AND STROBE Preview
  • SHADER OPS Logo

    Shader Ops is a collection of shader plug-ins for Carrara that add functionality to every existing Carrara shader. Apply shaders based on real world coordinates, put an end to the limit of 30 tiles, comment what that formula slider does, and adjust the brightness of any shader. These are just a few of the functions provided by Shader Ops.

  • SHADER OPS2 Logo

    Shader Ops 2 is a collection of shader plug-ins for Carrara; Light Mangler, Multi Ops, Camera Mapping, and more. Remix your shaders after the lighting is done with Light Mangler. Multi Ops and a new in channel Layers List simplify the shading tree. Camera Mapping opens new avenues for mixing in real world footage or photos.

    SHADER OPS2 Preview
  • SHADER PLUS Logo

    The Shaders Plus plug-in is a collection of lighting models for Carrara. Bevel your models with a shader, use procedural or projection mapped shaders on a bone animated mesh with Procedural Lock, or compose with images or video using a GI illumination enabled shadow catcher. These are just a few of the powerful lighting tools available in Shaders Plus.

    SHADER PLUS Preview
  • Shoestring Shaders Logo

    Shoestring Shaders is a versatile collection of powerful shading tools including Desaturate, Iridescence, Supermixer, Weave, Fresnel, Location, Proximity, Lit, Angle, Drip, Spokes, Supermixer Complex, MultiPass Manager and MultiPass Control.

    Shoestring Shaders Preview
  • StarBright Logo

    StarBright is a background plug-in that wraps your scene in a globe covered in stars. You can control the number of stars, their size, their pattern, the rotation and elevation of the star dome and the color of the dome itself. While StarBrights effect tends to be fairly subtle, it can add some of the finishing details that turn an ordinary shot into an impressive shot.

    StarBright Preview
  • Terrain Tools Logo

    Based on the Anything Goos technology, Terrain Tools adds a variety of new tools for shading the intersections of water planes, terrains, and other objects.

    Terrain Tools Preview
  • Toon! Pro Logo

    Toon! Pro is a cel shader and line renderer plug-in for Carrara. High quality anti-aliased lines, a powerful cel shader, and the ability to combine cel with traditional and even GI rendering makes Toon! Pro a must have tool for the digital cel artist.

    Toon! Pro Preview
  • Wireframe Pro Logo

    Wireframe Pro is a wireframe render and shader plug-in for Carrara. The renderer, based on the same technology that powers Toon! Pro provides high quality wireframe rendering that can be combined with traditional ray tracing or even GI rendering. The Wireframe Pro shader works within Carrara's Texture room as a powerful tool for building your own wireframe shaders. Both tools can pull just the edges you define from the Vertex Modeler and Smart Quads can emulate the quads look for objects that aren't built on quads.

    Wireframe Pro Preview

Inagoni was born in 2004 in Japan and is dedicated to provide reliable and well integrated plug-ins for Carrara. Inagoni is now based in France and although the frequency of the release of new plug-ins is lower than before, the spirit is still the same. The plug-ins are going through continuous improvements and new feature developments are guided by users requests and suggestions. These new feature are always given through free upgrades. This is the same for the upgrades following Carrara new releases. Why «inagoni» ? In Japanese, inagoni is «The locust» (イナゴに). But the name came from an English song that was sung by a fellow Japanese who didn't understand its meaning and was having a bright smile while the lyrics were very dark (something about dying from a cancer «in agony»). The contrast between the mood of the song and the singer was quite amusing and the name was kept.

  • ArchiTools Logo

    ArchiTools is an advanced building modeler designed for 3D artists. It's UI has been especially conceived to make it intuitive, easy to learn and fun to use. Just a few clicks are necessary to create a complete building, and this new modeler being fully procedural, all its elements can be tuned and modified at any time during the construction process.

    ArchiTools Preview
  • Velouté Logo

    Velouté is a powerful procedural texture builder for Carrara. It contains more than 160 basic functions shared by 18 shaders that can be easily combined to create a huge variety of textures. Random Lines, Gradient, Grid, Weave, Tile, and Fractal Noise are some of Velouté's shaders. All of Velouté's shaders implement their own bump mapping which gives much better results than Carrara's default bump.

    Velouté Preview
  • Primivol Logo

    Primivol contains the following volumetric primitives: Fire, Cloud, Smog, Rising Smoke. Through these primitive, Primivol can also render any 3D shader as a volume, and can alter its shape with a set of modifiers and ramp-off functions. Lighting, self-shadow, density, color and many other parameters are accessible through the UI and can be precisely adjusted and animated.

    Primivol Preview
  • Baker Logo

    Baker is a texture baking tool. Using the UV mapping of an object, it can extract flat texture maps, light maps or normal maps from any Carrara shader. Baker can also read ZBrush normal maps.

    Baker Preview
  • Deeper Logo

    Deeper is a small rendering engine to produce normal map from a 3D scene.

    Deeper Preview
  • Replica Logo

    Replica clones objects in arrays or on existing surfaces, and each clone can even have a randomized or controlled position, scaling, orientation or even shading.

    Replica Preview
  • Shaper Logo

    Shaper adds Free Form Deformation capabilities to Carrara. Shaper is a very handy deformer that allows you to deform any geometric object with a cubed grid of points.

    Shaper Preview
  • SWAP Logo

    Swap can replaces any kind of element in the scene hierarchy by another one: it can replace lights with cameras, cameras with lights, or any objects with another one.

  • OSGPlug Logo

    OSGPlug is a free open source OpenSceneGraph exporter for Carrara. Its source code can be used and modified without any restriction. A build for Carrara 6 Windows is available for download but if somebody is in need of an update for another version, I'll be glad to do it.

Sparrowhawke 3D Logo

Sparrowhawke 3D

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I have used Carrara professionally for many years to produce photo-real product images, illustrations and animations. It is the most important application in my toolset. In the past I did a lot more coding for commercial desktop applications and 2D games for fun and so I've learned to apply those skills to extend Carrara with my plugins. I also use Carrara in my spare time and have always wanted to produce a comic series or graphic novel. The application is not quite ready to meet my demands yet so a lot of my spare time is also dedicated to writing plugins to improve it. Once I get an idea and started on a project I find it hard to stop unless I run into a brick wall. "I think I spend too much time on plugins at the expense of my other sedentary interests in music, writing, drawing, ancient and medieval history, but with my other long time hobby of running Dungeons & Dragons campaigns (for close friends) I have a creative outlet to express all these interests. Many of my plugins have been written to make the animation of complex machine parts easier or to add simple handy tools and shaders, others are purely for fun."

  • Jiggle is mainly used to give the fleshier parts of CG women more realistic and natural motion during animations or for some outrageous and silly fun. Unlike a softbody simulator it works as an automated magnet deformer that responds to movement and gravity.

    Jiggle Preview
  • TRACKS and CHAINS makes the difficult task of animating drive chains and tank tracks and other caterpillar vehicles possible by wrapping the links around sprockets or wheels - as well as handling the task of animation.

    TRACKS and CHAINS Preview
  • Contains some simple but useful operations to speed up your workflow when putting a scene together. The DropToFloor, PointAt, JumpHotPointTo and JumpObjectTo commands save time in positioning pieces and parts and the Offset and Rotate commands allow for precise changes in position and orientation.

    THE TRANSFORMS PACKAGE Preview
  • Comes in the form of a primitive to create the belt and a modifier to turn the wheels. This can be used to make an animated fan belt, drive belt, conveyor belt, escalator etc.

    BELT DRIVE Preview
  • Makes the animation and steering of vehicles easy by rotating their wheels in the right direction and speed as you drive them around the scene.

    Wheels Preview
  • Is used to create and realistically animate a variety of helical springs.

    SPRING PRIMITIVE Preview
  • The MipMapper and AutoMipMapper help to remove moire patterns and twinkle noise in both stills and animations by using a blurry and lower resolution texture when the object is farther away or turned away from the rendering camera.

    MIPMAPPER SHADERS Preview
  • Is a long and challenging work in progress to bring simple and effective cloth simulations into Carrara. It may not be cutting edge, fast or finished but it can be used for drop cloths and with dynamic costumes when proxy figures are made with simple primitive shapes for faster and reliable collisions and works in all the recent versions of Carrara.

    CLOTH DEFORMER Preview

My name is Frederic. I've been a CG hobbyist since 2008, inspired by Pixar's films to learn what happens under the hood. Coming from a software engineering background—coding since 1981—I'm more comfortable with a C++ compiler than a graphics tablet. I build Carrara tools like PyCarrara and PyCloid to simplify procedural animations, loving the idea that my math and C++ code can empower artists to create magic.

  • PyCarrara is an alpha-stage Python scripting plugin for Carrara. It allows CG artists to create procedural animations, construct scenes, and drive object motion via audio tracks using custom scripts.

    PyCarrara Preview
  • PyCloid is an enhanced particle emitter. Two modes : – standard mode : particle emission from a point or an object surface – deformer mode : the facets of a mesh are converted to particles to simulate object destruction.Emission can be controlled by a shader to have variable particle density over the surface or achieve partial mesh destruction. When using destruction mode, the particles initial velocities are initialized with the mesh facets motion for realistic effect.

    Pycloid Preview

Enterprise Software Architect coding since third grade with a passion for oil painting, CGI, and digital art. Longtime user of Carrara, Photoshop CS3, Xcode, and Visual Studio, specializing in anthropomorphic fox artwork.

  • A versatile suite of Carrara utilities adding powerful scene commands and procedural shaders. Features include Pose Transfer, Clear Timeline, and the Stack Tweener for streamlined animation, alongside TowardAway, Color Balance, Color Separation, and Color Merge shaders for advanced color control.

    Pose and Shading Tools 2 Preview
  • The Enhanced Remote Control suite is a set of behavior modifiers and scene commands that work together to add much needed functionality and control to your animation workflow. It provides the basic functionality of Poser’s ERC for creating joint-controlled movement within Carrara. But it also provides so much more, giving you the building blocks to rapidly create advanced, realistic animation. Control them all! Shaders, light values, position, rotation, morph settings – even other modifiers!

    The Enhanced Remote Control Preview
  • Pose Helper Logo

    Pose Helper simplifies character posing in Carrara with tools for left/right pose symmetry, batch rotation and scale adjustments, and one-click morph or pose zeroing across multiple figures with full undo/redo support.

    Pose Helper Preview
  • BVH/PZ2 Exporter Logo

    The Poser Pose Exporter plugin adds a new dimension of compatibility between Carrara and other Poser compatible software packages. This plugin adds the ability to export Poser Pose (PZ2), Animated Poser Pose (PZ2), and Poser-compatible BioVision animation data (BVH) from a single, easy to use function.

    BVH/PZ2 Exporter Preview
  • A free port of Thomas Luft's Ivy Generator as a native Carrara scene command plugin. Procedurally grows realistic 3D ivy directly across object geometry starting from the object's Hot Point. Includes custom foliage shaders and open-source code. - Supported Geometry: Primitives, splines, metaballs, and vertex objects. - Features: Adjustable plant/leaf growth parameters and custom shaders. - Note: Generates static geometry (non-animated).

    Ivy generator Preview
  • This is a pair of utilities to facilitate importing weight-mapped Poser figures into Carrara. This is a multi-step process, and is not guaranteed to work for every figure.

    Poser Weight Map Injector Preview